One of the MANY Reasons Why WotLK Raiding Sucks
I was having a discussion with my fiancé earlier today about the “good ‘ol days of raiding,” and we realized one of the many things that WotLK raids lack. There aren’t any raiding reputation grinds. Remember the days of Hydraxian Waterlords, Zandalar Tribe, Thorium Brotherhood? Even in Burning Crusade, though easier, had rewarding raid reputations such as The Violet Eye and Scale of Sands. We haven’t seen anything like this yet in Wrath, and, frankly, I’m upset about it.
Issuing reputation for kills, and turn-ins for raiding made running the dungeon doubly rewarding. The more you ran the instance and got the necessary items, your guild would stand itself apart from guilds just starting out, as well as the gear that gradually opened up for you as your rep increased. You were regarded as a seasoned veteran of raiding if you had all three Cenarian Circle rep pieces, or the Brood of Nozdormu ring. Even in Burning Crusade, having the exalted Scale of Sands ring, or the Ashtongue Deathsworn trinket made you a cut above the rest (even if the Ashtongue trinket sucked for the most part). This is not to mention all the useful crafting patterns these raiding reputations would give you so you didn’t have to look out of the guild for a rare enchant.
The total lack of anything like this with the WotLK raids really does make raiding feel like and in and out process of getting your epics and calling it a day. It all seems very…empty to me. Just think back, for anyone who raided in Vanilla WoW or Burning Crusade. Remember the excitement you felt when you finally got exalted with The Violet Eye for your uber ring? Remember how satisfied you felt, jewelcrafters, when you got exalted with Scale of Sands and had access to all the epic gem patterns exclusive to Mount Hyjal raiders (I do realize they changed this, don’t worry)? Working towards an additional goal while raiding a particular dungeon made running it a million times over all that more fruitful in the end.